The game was originally developed for the ZX Spectrum, the BBC Micro and the Dragon 32. I hope you’ll consider this for your child too.Chuckie Egg is a platform video game published by A&F Software, released in 1983. My 9 year old son has beaten this game so many times, and he loves it. Cuphead is about learning patterns and dying a few times to understand how the level/ boss works. The entire game is set around a finger gun that will repeatedly fire bullets at the enemies and bosses, and you are only shown how far they are from ‘dying’ ( they are all shown ALIVE at the end of the game) depending on what stage they’re on. Shooting is the main aspect of this game, but there’s no gore, blood or actual fighting. It makes the games less difficult and in my opinion, less enjoyable. Auto saves and ample save points in levels take away the desire to survive. If they die, they respawn with all their stuff. On a different note, it seems like kids are given everything on a silver platter when they play games. It is trying to teach children that gambling is BAD, not to try it. And yes, this game does deal with the devil and have the protagonist (Cuphead) go to ‘hell’ to fight the devil, but it is not going to turn your child into a devil worshipper! The ‘hell’ looks just like the other islands in the game. This game has amazing graphics (that we’re hand drawn, frame by frame mind you) that gives you the illusion of playing in a 1930’s cartoon. But then you beat the boss you have been trying to defeat, and the overwhelming pride makes you want to shout. It is rage inducing, and hilarious, and sometimes makes me want to throw my controller across the room. They don't believe in Santa, the Tooth Fairy, nor the Easter bunny either so there's that. But he loves it! The Devil figure is offensive I guess to some religious people, but our kids treat it as any other imaginary figure. At 44 my brain just can no longer deal with the fast pace. Emotional roller coaster but no matter how many times we had to teach him to take a deep breath, walk away for 5 minutes and then try again, he remains the undefeated house champion. It is fantastic! It provides opportunities for him to beam with pride after trying over and over again on a tough boss, and a chance to teach him coping skills when it frustrates him to the point of anger. ![]() Our 6 yr old however beat the game in expert mode after almost 3 months of playing. ![]() They are 6, 8, and 10 with the 8 yr old on the autism spectrum into mainly coding so the game did not excite him. My Wife and I got Cuphead around Christmas time to see which of our 3 kids would take to it. In fact, I'd go so far as to say it's important for parents to talk about gambling and additions (smoking, drinking) as tools by which some people become victimized because without that message you run the risk of children missing the message and having the game merely normalize those environs by which corrupt industries and individuals victimize others. Although the gameplay is fine for 6 and 7 year olds, the concepts definitely require subtle help to hint children into understanding that no characters are "good" and the characters are dealing with their own consequences after succumbing to trappings of the devil. The premise of the game has the main characters visit the devil's casino, they thus lose their souls to the devil when one of them gets caught up by the allure of high-stakes gambling for easy winnings, and they enter an ambiguous agreement to get their souls back by being enforces collecting on souls of previous losers. Thematically, the game delves into undeniable moral bankruptcy, and is somewhat of a learning opportunity. What makes it special is not being awed by stunningly beautiful images or immerse-ment, but quaint throwback production values. Beating each scenario is hard, but failing is a small setback-just try again requiring maybe up to 2-3 minutes-and practice perseverence.Īrtistically the game is a bit of a treasure with its retro drawn graphics. Generally each scenarios is a shoot-em up battle with nothing more complex than early arcade consoles, lasting a few minutes.
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